Designing for opposable thumbs

One of the easiest to understand, yet still one of the most abused concepts when breathing life into your mobile product is that your interface, disregarding for the moment it’s pixel aesthetics, should indeed be optimized ‘ergonomically’ for your users. Yes, the makers of said devices should have hopefully carefully thought this through; however, when[…]


Being a UX team of one: Understanding your strengths & weaknesses

View more presentations from vince baskerville I had the wonderful opportunity to travel to Sydney, NSW Australia recently for the WebDU 2012 conference and had an amazing time! The abstract Small UX teams have unique challenges. Knowing how to deal with having fewer resources and possibly feeling creative isolation, or worse organizational ignorance and/or hostility. This[…]

Rethinking your Mobile First strategy

Exactly what is “mobile first”? It is a term and strategy that Luke Wroblewski coined which in a nutshell is about using the mobile web as a constraint to think about desktop web design and development decisions. Now, when I say re-think your mobile first strategy I’m not saying that the above ‘mobile first’ is[…]

Usability Testing — it’s not rocket science

Lean Usability For startups, the idea of conducting usability research and doing actual tests can seem very intimidating and far-reaching. Many would tend to argue that there is soo much other things to do — like actually building the product in the first place. This is true; however, the key thing is to know what[…]

Great design equals a great UX… right?

No. Just Copy Path & Pinterest I enjoy using Path and Pinterest as much as the next person, however with all the aggregated attention that these indeed awesome products deserve, it unfortunately also fuels the false mindset that a great user experience is strongly correlated, aka 100% tied to a beautiful user interface, and thus[…]

The Messy-but-Pretty-Art of UX Sketching

Peiter Buick wrote a great article on The Messy Art of UX Sketching and, although he stresses the importance of how UX sketches should be designed, one shouldn’t be afraid to sketch their ideas (even if their sketches aren’t final drawings). The definition of sketch /skeCH/ is a rough drawing or painting, often to assist in making a more[…]

What Dexter teaches us about startups

In the awesome TV show Dexter Harry Morgan, a Detective, adopts a son, Dexter, who later becomes a textbook psychopath in which Harry then decided to teach the wayward Dexter how to manage his illness by a set of specific rules. While the show has its ‘only in Hollywood’ moments it’s a soon to be[…]

Reading re-cap

From now on I’m going to start curating some of the top articles I’ve read throughout the week and post them here for you to read too if you haven’t already. Below are just a few of the posts that I may or may have not shared via my social media channels as I read them the passing week.[…]