The Messy-but-Pretty-Art of UX Sketching

Peiter Buick wrote a great article on The Messy Art of UX Sketching and, although he stresses the importance of how UX sketches should be designed, one shouldn’t be afraid to sketch their ideas (even if their sketches aren’t final drawings). The definition of sketch /skeCH/ is a rough drawing or painting, often to assist in making a more[…]

Designing our mobile experience

[ Posted originally @ TripLingo.com/blog ] Application development is no small task. To do it well, companies typically start with a long and meticulous planning process for its development. Even using an “agile & lean” approach, a successful launch often follows a trajectory of build, test, have a beta release so you can conduct usability[…]

Give users what they need; not what they ask for

I <3 Data & you should too! Most companies, and people, still have a difficult time giving value to UX (User Experience). It is still a very misunderstood field. Personally, I don’t claim to admit knowing everything. However, this post is to help those get better acquainted. Either to seek help from a professional, or[…]

Introduction to Appcelerator Titanium

Everyone and their mother is looking to get into the Mobile space. It’s an almost ever expanding market right now that’s just ripe for the picking. Well not entirely. Anyhow, if you believe that you have a decent enough idea and would love to tap into the millions of people using an iPhone or an[…]