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Designing for opposable thumbs

One of the easiest to understand, yet still one of the most abused concepts when breathing life into your mobile product is that your interface, disregarding for the moment it’s pixel aesthetics, should indeed be optimized ‘ergonomically’ for your users. Yes, the makers of said devices should have hopefully carefully thought this through; however, when[…]

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Mobile, Metrics & Mayhem

Mobile analytics from vince baskerville Due to changes in my schedule, I unfortunately couldn’t stay for the entire conference, however I still enjoyed the few sessions I was able to attend at Internet Summit 2012 at Raleigh, NC and had a blast during my mini-workshop session. The abstract This is my deck for the mini-workshop on Mobile Analytics for Internet[…]

Rethinking your Mobile First strategy

Exactly what is “mobile first”? It is a term and strategy that Luke Wroblewski coined which in a nutshell is about using the mobile web as a constraint to think about desktop web design and development decisions. Now, when I say re-think your mobile first strategy I’m not saying that the above ‘mobile first’ is[…]

Designing great UX via Appcelerator Titanium @ CodeStrong 2011

Slidedeck: http://www.slideshare.net/vince.baskerville/uxd-codestrong Above is the video of my presentation and slidedeck for the Appcelerator CodeStrong event this year. This presentation will give an overview of some of the many accepted methods of creating a great User Experience on mobile devices. While developing an application for a mobile device, we recognize many of the ‘physical’ differences,[…]

Introduction to Appcelerator Titanium

Everyone and their mother is looking to get into the Mobile space. It’s an almost ever expanding market right now that’s just ripe for the picking. Well not entirely. Anyhow, if you believe that you have a decent enough idea and would love to tap into the millions of people using an iPhone or an[…]