Rethinking your Mobile First strategy

Exactly what is “mobile first”? It is a term and strategy that Luke Wroblewski coined which in a nutshell is about using the mobile web as a constraint to think about desktop web design and development decisions. Now, when I say re-think your mobile first strategy I’m not saying that the above ‘mobile first’ is[…]

Designing our mobile experience

[ Posted originally @ TripLingo.com/blog ] Application development is no small task. To do it well, companies typically start with a long and meticulous planning process for its development. Even using an “agile & lean” approach, a successful launch often follows a trajectory of build, test, have a beta release so you can conduct usability[…]

Awesome free children’s e-book: Tom the tortoise

My negative is your positive Unfortunately I just really don’t have the time to fully commit to finishing this awesome and fun interactive children’s ebook/ iPad app. I thought I could at-least share with you all (free, but for a tweet) what I currently have and see how you all like it. I personally don’t have[…]

Unity 3D killers?

So there’s plenty of hype being pushed around the interwebs of which engine or framework is best to help build the next best app/game for the iPhone. Point blank, Unity 3D is the best! Now if your one of those l33t developers out there who belittles developers that are using frameworks & engines instead of[…]